The alarm is raised in the camp now (which causes the many non-guard goblins to emerge from their tents and look around for you), and the commander has a proper larger tent. On one attempt, I chased him out into the wilderness — he ran faster than me and managed to turn into a single-soldier army on the map. Because of his responsibilities, the commander tried to make his way back to the tent, but that gave me the chance I needed and I caught him on the way back. I was helped by the ability to see all nearby armies no matter how small, so this might not always be possible. I suppose it’ll end up depending on the terrain and time of day, and whether or not the single-soldier army is trying to remain hidden. The old sneaking system is also a little too slow — if you move three times slower than the guards, you don’t have much of a chance. So we’re going to go ahead with a sort of walk/jog/run + sneak state system that’ll allow you to make some more choices with tradeoffs in how much energy you are using and how detectable you are. After that, the next project is to get the army to organize a squad or two to search around for you after a time if they haven’t caught up with you, which involve tracking in some form or another.
Toady One - Bay 12 Games
Posted on Sunday, 29 July 2012